The original Midtown Madness was my favorite game ever at one point, it was also one of my firsts. However, sometimes I feel spoiled by the complexity found in today's games, for instance GTAIV.
You probably shouldn’t drive like this in real life.
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Destroying property seems to be a favorite pastime of computer gamers. Some like to blow it up with hand held ordnance, others prefer to cause carnage behind the wheel of an automobile. Midtown Madness 2 takes racing mayhem to the streets by putting you in two new real world locations to tear up the town.
On the whole, Midtown Madness 2 is mostly about expanding the original. The same game engine is used but a good increase in racing opportunities and a more forgiving difficulty makes this version better. As a sequel to the first game, you will find similar challenges with some new extras thrown in, the biggest change being the increase in real estate. This time you’ll get to access two cities – fly down the hills of San Francisco just like in stunt films or navigate the narrow twisting streets of London. As with the first game, both cities here are nicely built.
Twenty drivable vehicles are included (eleven are carryovers from the previous version) and six race types (the single-player “Crash Course” is new). The cities are superbly rendered, though not in the literal sense; individual graphic elements in the game aren’t particularly impressive, but taken as a whole the overall game is attractive. While not exact replicas, they do a terrific job at conveying the overall flavor of the cities. Residents, or people that have visited the cities, will be able to pick out all of the major landmarks, such as Coit Tower, the Transamerica Pyramid, and the Golden Gate Bridge in San Francisco and Trafalgar Square, the Royal Albert Hall and Big Ben in London (but what’s up with London cops driving Mustangs?).
The single-player race modes are considerably easier than they were in the first game, though you’re still stuck with the slightly schizoid computer opponents (which seem to all have very fixed paths through each race) and kamikaze cops that are more hazardous to the denizens of the city than you could ever be (thankfully they’re slightly less omnipotent than they were in the first game). You can still use Cruise Mode to do banzai runs around the cities, with little regard for property or human life. The Blitz, Checkpoint, and Circuit racing modes are all variations on a theme; race along different routes in the cities hitting markers. Some are fixed routes (with shortcuts) while others are free-for-alls through the cities. Multiplayer includes the entertaining “Cops and Robbers,” a game where one (or more) players try to steal gold bars while others are ramming them with cop cars.
The game’s physics modelling is just as laughable, though it does not claim realism. Hitting obstacles or ramming into buildings will eventually damage your car, but props don’t have that much mass overall. When you crash into ongoing traffic, it feels more like a bowling ball hitting wooden pins,. The handling and damage modelling are equally arcadey, and haven’t much improved since the original. But because of the innate appeal of driving through cars, trees and newspaper stands, Midtown Madness 2 feels like the best game in the world – for a few days at least.
System Requirements: Pentium 166 MHz, 32 MB RAM, 300 MB HDD, SVGA, Windows 95
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Midtown Madness 3 | |
---|---|
Developer(s) | Digital Illusions CE |
Publisher(s) | Microsoft Game Studios |
Producer(s) | Johan Döhl Andreas Axelsson |
Designer(s) | Andreas Roman |
Programmer(s) | Joakim Grundwall Mattias Gruvman |
Artist(s) | Robert Runesson |
Writer(s) | Andreas Roman |
Composer(s) | Olof Gustafsson |
Platform(s) | Xbox |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Midtown Madness 3 is a 2003 open worldracing video game published on the Xbox. It is the third game in the Midtown Madness series.
The game was developed by Digital Illusions CE and published by Microsoft Game Studios. This marked a change from the developer of the first two games, Angel Studios, which had moved on to work on the Midnight Club series. The Xbox-only release and change of developer heralded a significant graphical improvement to maintain the console's graphical standards.
Gameplay[edit]
As with the previous games in the series, the player drives any of several different vehicles around open world maps modeled on real-life cities. Midtown Madness 3 recreates the cities of Paris and Washington, D.C. in the game. The city maps cover smaller areas than the real-life cities, though they are larger than their comparable counterparts in Midtown Madness and Midtown Madness 2. In single-player mode, the player can freely roam, race, or complete objective-based missions. In 'Cruise' (free roam) mode, the player can modify the number of pedestrians and amount of traffic, change the weather and season, the time of day and the season, and collect car-specific paint jobs, in a car selected by the user. In 'Blitz' races, the player goes through all the given checkpoints in any order and races to the finish line before time runs out. In 'Checkpoint' races, the player goes through the checkpoints in any order and gets to the finish line before their opponents. In the 'Work Undercover' mission mode, the player attempts to complete driving-based objectives that vary for each city: in Paris, the player works as a delivery guy, taxi driver, chauffeur, security guard, ambulance driver, police officer, and special agent, while in Washington, D.C., the player works as a pizza delivery man, rental car driver, limo driver, car salesman, stunt driver, police officer, and private eye.
The game supported Xbox Live for online multiplayer gaming, and featured a split-screen mode for offline multiplayer. Extra downloadable content was available via Xbox Live to expand the game's original premise. 'Capture the Gold' is a mode where gold is stashed around the city and the player must take it to a hideout. Other players will attempt to steal the gold. 'Checkpoint' has players race against others on pre-defined tracks around the city. 'Cruise' is a free-roam mode around the city with others. In 'Hunter', one player starts off as the Hunter and everyone else in the game is Prey. As the Hunter captures Prey, they in turn become Hunters, and the last person who is Prey stands alone as the winner. 'Stayaway' is a mode where whoever holds the rabbit for the longest time wins. 'Tag' is a mode where players chase each other and try to bump each other's cars.
Development[edit]
Midtown Madness 3 was announced as being in development in April 2002 as an Xbox-exclusive title, with a tentative release date of late 2002.[1][2] An early development build was showcased to the public for the first time in May 2002.[3][4][5]
Reception[edit]
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The game was met with positive reception, although slightly less than the first two games. GameRankings and Metacritic gave it a score of 80.24% and 76 out of 100.[6][7]
References[edit]
- ^'Microsoft Game Studios Turns 'Midtown Madness 3' Loose on City Streets - Stories'.
- ^'Midtown Madness 3 for Xbox 360 and Xbox'. 2003.
- ^'First Look: Midtown Madness 3'. Xbox Addict Asylum.
- ^https://www.youtube.com/watch?v=tIrQJHjWdFc
- ^'Interview (Legacy) - XboxAddict.com'. xboxaddict.com.
- ^ ab'Midtown Madness 3 for Xbox'. GameRankings. Archived from the original on 12 October 2014. Retrieved 9 September 2014.
- ^ ab'Midtown Madness 3 for Xbox Reviews'. Metacritic. Archived from the original on 16 November 2015. Retrieved 9 September 2014.
- ^EGM staff (August 2003). 'Midtown Madness 3'. Electronic Gaming Monthly (170): 119. Archived from the original on 10 March 2004. Retrieved 9 September 2014.
- ^Bramwell, Tom (4 July 2003). 'Midtown Madness 3'. Eurogamer. Archived from the original on 11 September 2014. Retrieved 9 September 2014.
- ^Reiner, Andrew (July 2003). 'Midtown Madness 3 (Xbox)'. Game Informer (123): 115. Archived from the original on May 4, 2009. Retrieved 9 September 2014.
- ^Four-Eyed Dragon (17 June 2003). 'Midtown Madness 3 Review for Xbox on GamePro.com'. GamePro. Archived from the original on 8 February 2005. Retrieved 9 September 2014.
- ^Sanders, Shawn (June 2003). 'Midtown Madness 3 Review'. Game Revolution. Archived from the original on 9 September 2015. Retrieved 9 September 2014.
- ^Gerstmann, Jeff (18 June 2003). 'Midtown Madness 3 Review (Xbox)'. GameSpot. Archived from the original on 14 August 2014. Retrieved 9 September 2014.
- ^Nutt, Christian (19 June 2003). 'GameSpy: Midtown Madness 3'. GameSpy. Archived from the original on 10 September 2014. Retrieved 9 September 2014.
- ^Lafferty, Michael (16 June 2003). 'Midtown Madness 3 - XB - Review'. GameZone. Archived from the original on 30 January 2009. Retrieved 9 September 2014.
- ^Carle, Chris (18 June 2003). 'Midtown Madness 3 Review (Xbox)'. IGN. Archived from the original on 6 September 2014. Retrieved 9 September 2014.
- ^'Midtown Madness 3'. Official Xbox Magazine: 84. August 2003.
- ^Robischon, Noah (18 July 2003). 'Driving Forces'. Entertainment Weekly (719): 82. Archived from the original on 14 May 2015. Retrieved 9 September 2014.
External links[edit]
- Midtown Madness 3 at MobyGames
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